Classes

There are several guilds that are accepted in the world of Krynn. A guild is like a profession or career, and each adventurer must choose a guild to whose ideals or aims you wish to follow. Each guild has specific skills attributed to them, and all are fundamental in successfully exploring the territory around you and defeating the monsters you will inevitably encounter! As you advance in experience, your guild will train you in these special abilities that will help you in your travels.

Some guilds involve magic, while others rely on cunning and quick wit. With the wide range of adventurers wandering the world, Krynn is used to abnormalities and all will be accepted in most towns without kicking up too much of a fuss.

Each guild is different to play, requiring differing strategies to bring out the best in them. There is more detailed help available on the following

  • BARBARIAN
  • BLACK ROBE
  • CLERIC
  • DARK KNIGHT
  • DRUID
  • PALADIN
  • MAGIC USER
  • RED ROBE
  • SCOUT
  • SHAMAN
  • THIEF
  • WHITE ROBE
  • WARRIOR