A druid is a member of a society of sorcerers. Unlike mages, druids draw from the vast power of nature through rites and practices known only to them. Theirs is the ability to call upon these forces and manipulate them to suit their needs. They can be as calm as a spring breeze or as deadly as a summer storm.

Although they are capable of defending themselves using brute force, druids' magic is by far more effective. In a group, druids can easily play the role of a cleric or mage, using their spells to destroy their enemy then tend to their companions.

Intelligence and wisdom are a druid's key attributes.

Early Skills:

bludgeons long blades miscellaneous
piercers short blades

Allowable Races: Human, Half-elf, Qualinesti, Kagonesti, Hill dwarf, Kender, Dargonesti

Alignment Restrictions: none