Red Robe

The mages of the red robes draw their power from the moon Lunitari. The followers of the red moon believe in the balance of all things, nothing should be out of place. Studious and curious, red robes can be seen throughout Krynn, but often keep to themselves, more interested in knowledge than people. Masters of teleportation and discovery, red robes can also pack a quite a wallop when necessary.

The long hours spent in devotion to their magic, often at the expense of the physical health, make most mages very weak in the way of melee combat. Wielding powerful offensive magic is the best way for a red robe to be effective in battle.

A high intelligence is useful to a mage as their art requires intellectual study. Many spells also require elaborate hand movement, thus dexterity is also useful.

Early Skills:

arcana bludgeons concentration
short blades

Allowable Races: Human, Half-elf, Silvanesti, Qualinesti, Theiwar dwarf, Gnome

Alignment Restrictions: Neutral lawful, Neutral good, Neutral chaotic, Neutral evil