Cleric
A cleric is a generic priest, who tends to the needs of a community. They can serve as both protector and healer using the spells bestowed upon them by their deity. Clerics are granted incredible powers over undead.
Clerics are valuable to a group not only for their healing arts but also as a moderate fighter. Although they are not trained in martial skills they are sturdy folk and should not be underestimated. Because clerics are reluctant to shed blood, they may only use blunt or bludgeoning weapons.
The clerics primary abilities are wisdom and intelligence.
Early Skills:
bludgeons | divinity | miscellaneous |
turn |
Allowable Races: Human, Half-elf, Silvanesti, Qualinesti, Hylar dwarf, Theiwar dwarf, Hill dwarf, Goblin, Gnome, Minotaur, Daergar, Dargonesti
Alignment Restrictions: none