The goblins of Krynn live their lives in the wilderness beyond settlement in
primitive conditions. They are short, flat-nosed creatures with green skin.
They are around the same size as kenders and almost as quick. The goblin's
life centers around the tribe, where they are born and will most likely die.
Their society is based around the philosophy of "might makes right." As a
group, they rarely look beyond their next meal, battle, or plunder. Most
goblin tribes are semi-nomadic, wandering from place to place like a plague
f bandits, stripping an area until it is despoiled. Or until the local
militia rouses itself. Some few tribes have managed to wrest small villages
from their previous inhabitants. Goblin rule over these villages rarely
outlasts a moon-cycle, but such "goblin towns" are the highest form of
goblin civilization.
Goblins are born killers and goblins are vicious fighters when angered.
Goblin temper in general, is very short, thus they do a lot of fighting.
Goblins have no shame and will lie, cheat or steal to get what they want.
Classes Available:
Cleric, Warrior, Thief, Dark Knight, Barbarian, Scout,
Shaman
Alignments Available: Evil and neutral alignments
Key Attributes: Goblins are strong and quick, but a little dumb.
Racial Bonus: R0: INFRAVISION, IMMUNE_POISON, DETECT_POISON
R2: HEALTH by 5, HEALING_FACTOR by 5
R4: HEALTH by 5, HEALING_FACTOR by 5
See also:
"RACE HUMAN" "RACE HALF-ELF" "RACE SILVANESTI" "RACE QUALINESTI"
"RACE KAGONESTI" "RACE HYLAR DWARF" "RACE THEIWAR DWARF"
"RACE HILL DWARF" "RACE KENDER" "RACE GOBLIN" "RACE GNOME"
"RACE MINOTAUR" "RACE DARGONESTI" "RACE HALF-OGRE" "RACE IRDA"