The minotaurs on Krynn are excellent seafarers who live on a small island
past the Blood Sea. While they are part bull and part man, they seem to
combine together some of the best attributes of both. These huge humanoids
stand at a hulking seven feet tall, with rippling chests and humanlike arms,
legs and hands. Their feet however, end in a cleft hoof. Their bodies are
covered with a layer of short hair. All minotaurs possess horns on their
head and they tend to rigorously wax and polish their horns to make them
shiny and strong. The minotaurs grow up in a tough environment which teaches
them toughness and survival at an early age. In addition, minotaurs become
very attached to their clans.
To a minotaur, honor is very important. Many will keep their word no matter
what the cost is to them. A lot of their values are tied up in their beliefs
that minotaurs are truly the superior race on Krynn. From this, minotaurs
also believe that "might makes right." The harshest punishment in minotaur
culture is to cut off the horns of a criminal, thus making the minotaur more
akin to humans. Dehorned minotaurs have lost their pride and sullied their
honor.
There is some racial animosity against the minotaurs for their beliefs and
attitudes. Minotaurs should expect to experience open hostility in some
places around Krynn.
Classes Available:
Cleric, Warrior, Dark Knight, Barbarian, Magic-user,
Scout, Shaman
Alignments Available: All
Key Attributes: Minotaurs are enormously strong, but clumsy and slow-witted,
and more likely to be affected by debilitating magic.
Racial Bonus: R0: CRITICAL_SCORE by 2.5%
R2: CRITICAL_SCORE by 1.5%
R4: CRITICAL_SCORE by 1.5%
See also:
"RACE HUMAN" "RACE HALF-ELF" "RACE SILVANESTI" "RACE QUALINESTI"
"RACE KAGONESTI" "RACE HYLAR DWARF" "RACE THEIWAR DWARF"
"RACE HILL DWARF" "RACE KENDER" "RACE GOBLIN" "RACE GNOME"
"RACE MINOTAUR" "RACE DARGONESTI" "RACE HALF-OGRE" "RACE IRDA"